UPDATE: All Servers 7/20/2013
Posted: Tue Sep 30, 2014 12:42 am
EDITED: Listed more updates that I had forgotten
Servers:
Servers are still being copied to new location for the Ddos protection, so I'm going to head to bed. Will work on them when I get up
Zeds:
Clot King:
1. Now spawns his army of Mini Clots They have a nasty crab, they want you to stick around for a little longer. 5 second grab
2. Increased Clot King grab to 10 seconds... forgot all about this when I first modded up the zed :s
Spawns increased on plauge to match creepers spawn
Boomer spawns a few more berries
Also, added code to each spawn like, Plague, Mini Clot, Creeper, Swarm, etc. etc. that if the zed gets stuck, it will die off, no matter the number. The game will only kill one or two zeds, if you are out of sight. Usually the game will not kill off more than this.
For the code to work, the following must happen.
1. The stuck zeds are to be the only zeds remaining
2. Everyone must get away from the zeds, try to get at least 50 distance away.
3. Everyone must be out of sight of the Zed for a minute.
4. If those are done, then the Zed or zeds will die.
I tried this on Westlondon, and it worked with 6 stuck plauge.
Perks:
Sentry Tech:
1.USCM Turret is back on the perk
Horror:
1. Horror Fist added
Maybe a few more small fixes I cannot remember... to tired.. :s
Servers:
Servers are still being copied to new location for the Ddos protection, so I'm going to head to bed. Will work on them when I get up
Zeds:
Clot King:
1. Now spawns his army of Mini Clots They have a nasty crab, they want you to stick around for a little longer. 5 second grab
2. Increased Clot King grab to 10 seconds... forgot all about this when I first modded up the zed :s
Spawns increased on plauge to match creepers spawn
Boomer spawns a few more berries
Also, added code to each spawn like, Plague, Mini Clot, Creeper, Swarm, etc. etc. that if the zed gets stuck, it will die off, no matter the number. The game will only kill one or two zeds, if you are out of sight. Usually the game will not kill off more than this.
For the code to work, the following must happen.
1. The stuck zeds are to be the only zeds remaining
2. Everyone must get away from the zeds, try to get at least 50 distance away.
3. Everyone must be out of sight of the Zed for a minute.
4. If those are done, then the Zed or zeds will die.
I tried this on Westlondon, and it worked with 6 stuck plauge.
Perks:
Sentry Tech:
1.USCM Turret is back on the perk
Horror:
1. Horror Fist added
Maybe a few more small fixes I cannot remember... to tired.. :s