PERKS PASSIVE TRAITS

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PERKS PASSIVE TRAITS

Postby Guardian » Sun Apr 28, 2024 4:35 pm

PASSIVE PERK UPDATES:

ALL PERKS
1. Have a chance of producing a Holy Shield. (Knocks Zeds back when they hit the shield. Does not stop projectiles or area effect attacks.)



NECROMANCER
1. When taking damage from ZEDs, good chance Necromancer will ZAP (weaken) ZEDs in an average size area of effect.



SUPPORT SPEC AND SENTRY TECH:
1. Have a good chance of spawning ammo when taking damage. Perk will pickup ammo if standing still. If moving, the ammo will drop to the ground for any perk to use.

2. Has a chance of spawning a BO2 Turret pickup. Any perk can use the turret.


BO2 Turret Passive Drop:
1. Turret Damage goes to Support Spec, no matter what perk uses it.
2. Support Spec using the Passive Dropped turret, won't get a Damage increase to the turret. The turret has a base set rate for all perks.
3. Turret can be dropped. (to move around or give to another player)
4. Only allowed to carry 1 passive dropped BO2 turret.
5. Can be welded by Support Spec or Sentry Tech.



PASSIVE SUMMON DROPS:

NOTE: Passive Summons cannot be healed.

ANGEL:
SPANWED BY: ALL PERKS
DAMAGE GOES TO: SUMMONER PERK
1. All perks have a chance of spawning a Angel Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Summoner Perk.
4. Damage rate is set at a base rate, no increase is given by any perk.


VAMPIRE LORD:
SPANWED BY: VAMPIRE PERK
DAMAGE GOES TO: VAMPIRE PERK
1. Vampire Perk has a chance of spawning a Vampire Lord Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Vampire Perk.
4. Damage rate is set at a base rate, no increase is given by Vampire perk or any perk.


AMDEN ORC:
SPANWED BY: HORROR, MADCAT, NECROMANCER, BRUTE GUNNER PERKS
DAMAGE GOES TO: SUMMONER PERK
1. Horror, MadCat, Necromancer, and Brute Gunner have a chance of spawning a Amden Orc pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Summoner Perk.
4. Damage rate is set at a base rate, no increase is given by any perk.


SUMMON ORC:
SPANWED BY: MAGE PERK
DAMAGE GOES TO: MAGE PERK
1. Mage Perk has a chance of spawning a Summon Orc Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Mage Perk.
4. Damage rate is set at a base rate, no increase is given by Mage perk or any perk.
5. Mage has a great chance of spawning the Summon Orc. (Mage is weak to melee).


TYRANNOSAURUS:
SPANWED BY: SUMMONER AND JUGGERNAUT PERK
DAMAGE GOES TO: SUMMONER PERK
1. Summoner and Juggernaut Perk has a chance of spawning a Tyrannosaurus Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Summoner Perk.
4. Damage rate is set at a base rate, no increase is given by Summoner perk or any perk.


ANT:
SPANWED BY: CINDER PERK
DAMAGE GOES TO: CINDER PERK
1. Cinder Perk has a chance of spawning a Ant Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Cinder Perk.
4. Damage rate is set at a base rate, no increase is given by Cinder perk or any perk.
5. Does fire damage as a after effect.
6. Cinder has a good chance of spawning an Ant.

DIREWOLF AND ZOMBIE BEAR:
SPANWED BY: PREDATOR PERK
DAMAGE GOES TO: PREDATOR PERK
1. Predator Perk has a chance of spawning a both DireWolf and Zombie Bear Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Predator Perk.
4. Damage rate is set at a base rate, no increase is given by Predator perk or any perk.


YETI:
SPANWED BY: FROST PERK
DAMAGE GOES TO: FROST PERK
1. Frost Perk has a chance of spawning a Yeti Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Frost Perk.
4. Damage rate is set at a base rate, no increase is given by Frost perk or any perk.



ZOMBIE LORD:
SPANWED BY: NECROMANCER PERK
DAMAGE GOES TO: NECROMANCER PERK
1. Necromancer Perk has a chance of spawning a Zombie Lord Summon pickup.
2. Cannot be thrown after picked up.
3. Damage goes to Necromancer Perk.
4. Damage rate is set at a base rate, no increase is given by Necromancer perk or any perk.




INFO ON PASSIVE SUMMONS:

25% resistance to attacks (same as Summons)

75% resistance to fire (same as Summons) (Necro Summons are 100% resistance)

50% resistance to Acid (same as Summons)


ADDITIONAL ADDS TO PASSIVE SUMMONS:
1. Doubled Health (since they cannot be healed)
2. Amden Orc now has 40% resistance to attacks (only for passive summon)
3. Summon Orc has 50% resistance to attacks (only for passive summon)
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Guardian
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