The Paladin- Perk Suggestion

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The Paladin- Perk Suggestion

Postby Aenllador » Wed Aug 02, 2017 10:16 pm

By: Joseph Courchene
8/2/2017

The Paladin
The one frontline warrior to take it all, the Paladin, is a sure-to-be needed asset in any party formation. Having tools that can both help the party, while also being able to sustain in battle is no mere fluke. The Paladin starts off with a simple tool to give his allies armor, while also later on getting healing magic to sport. The paladins weakness is that he isn’t strong alone, but with allies, the class really shines as a whole. The Paladin has a very strong set of armor, but once depleted, the enemies can kill him in no time at all. The Paladin also has a crazy effect of not getting affected by knockback effects, or knock-up effects. This is both a positive and a negative, and would have to be tested to see if it’s too strong or not a viable mechanic. Here is a look into a fleshed out build of the Paladin, from level 1-10.

Level 0:
5% extra melee damage
20% slower melee attacks
50% slower movement speed
30% resistance to melee damage
50% more damage from Acid Attacks
Start with no armor
5% discount on Paladin Weapons
Spawn with Paladin Short Sword
Spawn with Advanced Welder
Cannot be Knocked up, or Knocked back.

Note- I do not know the ranges of weapons. These values are there to represent coming from the standard vanilla knife’s range. For example, a range of “1” will mean it has the vanilla knife’s range. If it has a 0.5, half the range, if it has a 2, double the range. Some weapons will have different attacks for different ranges, so please be aware of that.

Paladin Short Sword-
80 Damage a Swing, 120 Damage a Heavy Swing
1 Attack Speed per Second
1 Range (Standard)








Level 1:
15% extra melee damage
16% slower melee attacks
46% slower movement speed
33% resistance to melee damage
55% more damage from Acid Attacks
Start with 25 armor
10% faster armor welding
10% faster welding
15% discount on Paladin Weapons
Spawn with Paladin Hammer
15% stronger Body Armor

Paladin Hammer-
140 Damage A Swing, 220 Damage a Heavy Swing
0.66 Speed Per Second
0.9 Range (Slightly Lower)





















Level 2:
30% extra melee damage
12% slower melee attacks
42% slower movement speed
36% resistance to melee damage
60% more damage from Acid Attacks
20% faster armor welding
20% faster welding
Start with 50 armor
25% discount on Paladin Weapons
Spawn with Paladin Heal
25% stronger Body Armor

Paladin Heal-
25 Instant Healing On a Teammate (Projectile, Travels, Decently Slow. Does not work on self in any way.) Alternate fire charges a healing orb, which takes a moment to charge and then fires it, making it travel significantly faster. Does the same healing, just travels faster.
























Level 3:
45% extra melee damage
8% slower melee attacks
38% slower movement speed
40% resistance to melee damage
65% more damage from Acid Attacks
20% faster armor welding
20% faster welding
Start with 100 armor
35% discount on Paladin Weapons
Spawn with Paladin Claymore
50% stronger Body Armor

Paladin Claymore- When the class starts to get the goods.
130 Damage A Swing
0.8 Attack Speed
1.5 Range On LMB attack, 2 Range on Heavy attack (Heavy Attack is a poke for longer range combat, but attacks at a speed of 0.6 and does not deal any extra damage.)























Level 4:
60% extra melee damage
4% slower melee attacks
34% slower movement speed
45% resistance to melee damage
65% more damage from Acid Attacks
40% faster armor welding
40% faster welding
Start with 150 armor
45% discount on Paladin Weapons
Spawn with Paladin Purify
60% stronger Body Armor

Paladin Purify- Places down a circle that once stood in, reduces damage taken from enemies by 50% for both allies and you. Can be used twice in a round, and each circle lasts 15 seconds. Great for when you know you’re going to be hit hard, but still has to be used in a smart way since you get two casts.

Note- Paladin Purify will not allow attacks to hit for 0. Instead, they will be rounded up (unless the attack already did 0, which in that case it will still be 0, so that way being hit by 20 small enemies wouldn’t kill you quickly. That would be silly.)



















Level 5:
90% extra melee damage
0% slower melee attacks
30% slower movement speed
50% resistance to melee damage
50% faster armor welding
50% faster welding
70% more damage from Acid Attacks
Start with 200 armor
55% discount on Paladin Weapons
Spawn with Paladin Holy Barrier
70% stronger Body Armor

Paladin Holy Barrier- The Paladin raises a barrier around himself to reduce all damage taken to zero for the remainder of the duration. While in the barrier, the Paladin cannot attack, but cannot be hurt. This effect can be used once a wave, and lasts for 10 seconds. Once the effect is over, the shield bursts in an area around the Paladin which deals 1000 flat damage to all enemies around him. A bit niche, but can draw the attention of some very big enemies for a short period of time, without dying, and with the added effect of some damage.




















Level 6:
120% extra melee damage
4% faster melee attacks
26% slower movement speed
55% resistance to melee damage
75% more damage from Acid Attacks
60% faster armor welding
60% faster welding
Start with 250 armor
55% discount on Paladin Weapons
Spawn with Paladin Holy Sword
72% stronger Body Armor

Paladin Holy Claymore- Also Lights Enemies on Fire when Attacked
200 Damage a Swing
0.7 Attack Speed (½ the vanilla knife’s attack speed)
1.8 range with LMB, 2.3 range with MMB. Deals the same damage as left mouse button, but with greater range and an attack speed of 0.6.
























Level 7:
150% extra melee damage
8% faster melee attacks
22% slower movement speed
55% resistance to melee damage
80% more damage from Acid Attacks
70% faster armor welding
70% faster welding
Start with 300 armor
65% discount on Paladin Weapons
Spawn with Paladin CQC Blitz
74% stronger Body Armor

Paladin CQC Blitz- The Blitz is a short ranged sword which deals greater damage, but with a huge lack of range. Best used on enemies that need to be killed quickly, but you’ll still need the help from your allies to finish it off.
300 Damage a Swing
0.8 Attack Speed
0.4 Range






















Level 8:
180% extra melee damage
10% faster melee attacks
18% slower movement speed
60% resistance to melee damage
85% more damage from Acid Attacks
80% faster armor welding
80% faster welding
Start with 400 armor
75% discount on Paladin Weapons
Spawn with Paladin Judgement
76% stronger Body Armor

Paladin Judgement- A magic projectile that travels similarly to the healing spell, but instead deals significant damage to enemies, and sets them on fire (as what holy magic does to undead most of the time).
Damage- 600
Casts per Round- 50
Casting speed- 0.8/second (Casting 4 every 5 seconds)
Pierces two enemies, and deals less ⅓ less damage each pierce.





















Level 9:
210% extra melee damage
15% faster melee attacks
14% slower movement speed
65% resistance to melee damage
90% more damage from Acid Attacks
90% faster armor welding
90% faster welding
Start with 500 armor
85% discount on Paladin Weapons
Paladin is able to Lure Zeds up to 10 times a wave
Paladin is able to cast Judgement 75 times a wave now
78% stronger Body Armor




























Level 10:
250% extra melee damage
20% faster melee attacks
10% slower movement speed
70% resistance to melee damage
90% more damage from Acid Attacks
100% faster armor welding
100% faster welding
Start with 600 armor
95% discount on Paladin Weapons
Spawn with Paladin Consecration
Paladin is able to cast Judgement 100 times a wave now, spell now does 1000 damage instead of 600
80% stronger Body Armor

Paladin Consecration- A spell that can obliterate anything around the Paladin. Learned from his master, the Paladin may protect everyone by killing all the undead.
Damage- 6000 per cast, area around the Paladin, can’t do anything for 5 seconds after each cast. Damage can be increased or decreased.
Casts per round- 10 (Can be changed)
Casting speed- 0.5 (Takes two seconds to charge a cast, then casts it)

Middle mouse button effect- 0.3 Casting speed (Roughly 3.3 seconds) Instead of doing it in an area around the Paladin, the Paladin may focus all his energy to put the Consecration into an energy form, and fire it at an enemy. Upon hitting the enemy, it instead does 10000 flat damage with no area of effect or pierce effect. Damage can be increased or decreased. Travels much faster than Judgement.

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Re: The Paladin- Perk Suggestion

Postby Headbanger » Sat Nov 25, 2017 4:03 pm

Actually an idea which sounds worth a try.
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