by dgo06 » Thu Mar 05, 2015 3:18 am
Hey there RainCiD,
Yea I totally understand what you are saying. Don't know if you know about the "nerf" they gave this perk, but Ill explain it briefly. About a few months ago this perk was able to shoot every single weapon (if I'm not mistaken) almost as if it was a machine gun. This would cause serious problems while playing in the servers because they would crash extremely often. Especially when Storm and Shield were overused. I'm not sure if this is the reason or not but they received a cool down, making them less overpowered. Now the problem then was, as you mention, surviving. I did mention in the suggestions/glitches thread exactly what you are saying (speed, dmg weakness, etc) but I also noticed that the chargless were VERY inaccurate. With the cool down, as mage you need to make every shot count, thus the accuracy of our shots were fixed.
At higher levels you do have a higher chance of living...although thats at higher levels, which in my opinion is a huge problem. The cool down was added, great! Fixed the crashing problem, but the amount required to level up has remained the same. I think it should lowered significatnly. I'm not sure if the amount designated was taking into account the fact that mages had rapid fire, but if it was...it should be revised, because it's extremely painful to level up. I'm not kidding you it took me about a month to level up mage from 4 to 5, and I wouldnt play every now and then, I would actually dedicate some hours almost every day. I wouldn't cross perk UNLESS I was the only one in the server.
To be honest I highly doubt the dmg and speed weakness will be changed. But I do hope they look at the amount required to level up and reduce it. Some ppl do take quite a while to level from 0 to 1. Compared to other perks...I feel like its one of the hardest to level because of those two weaknesses.