In Game Crashes "Reports"

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In Game Crashes "Reports"

Postby Guardian » Sun Sep 29, 2013 7:17 pm

If you have a in game crash, you will notice when you get out to the desktop, there will be a report. If you would like, please post the report here. This will help me know what is causing players to crash. Most of it is going to be KF alone. I just want to make sure its not what I'm working on and if there is a way to help prevent the crashes.

Thank you,
Guardian :ninja:
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Re: In Game Crashes "Reports"

Postby fillingkloor » Mon Sep 30, 2013 9:10 pm

Build UT2004_Build_[2004-11-11_10.48]

OS: McDonalds Freeware
CPU: AMD super duper processor @ 3462879 MHz with 95673500LBS RAM
Video: Spongebob Squarepants (69)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-DOOMedv1-3-GuardsFix.myLevel <-

FLevelSceneNode::Render <- FCameraSceneNode::Render <- UScriptedTexture::execDrawPortal <- (SRHUDKillingFloor KF-DOOMedv1-3-

GuardsFix.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture : 01EC) <- UObject::ProcessEvent <-

(SRHUDKillingFloor KF-DOOMedv1-3-GuardsFix.SRHUDKillingFloor, Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture) <-

UScriptedTexture::Get <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <-

FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::execDrawActorClipped <-

(SRHUDKillingFloor KF-DOOMedv1-3-GuardsFix.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.DrawHudPassA : 031B) <-

UObject::ProcessEvent <- (SRHUDKillingFloor KF-DOOMedv1-3-GuardsFix.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <-

FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level

KF-DOOMed v1.3 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2

<- FMallocWindows::Free <- Bacon::Eggs
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Re: In Game Crashes "Reports"

Postby PikaPyro » Tue Jun 03, 2014 6:45 pm

Log: Log file open, 06/03/14 15:23:51
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 3339 (128.29)
Init: RO_VERSION: 1092
Init: KF_VERSION: 1054
Init: Compiled: Jan 8 2014 10:22:05
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\KillingFloor\System\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Localization: No localization: KillingFloor.General.Start (int)
Log: nvd3dum.dll/NVIDIA GeForce GTX 650
Log: Game class is 'KFCinematicGame'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.902000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=Mrs_Foster?team=1?Sex=M?Name=PikaPyro
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27586->27586; refs: 283298
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 2.299000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Log: STEAMSTATS: Stats Are Now Enabled
ScriptLog: New Player PikaPyro id=20b300195d48c2ccc2651885cfea1a2f
Localization: No localization: KillingFloor.General.Product (int)
Localization: No localization: KillingFloor.General.Product (int)
Localization: No localization: KillingFloor.General.Product (int)
Localization: No localization: KillingFloor.General.Product (int)
Log: Opened viewport
Log: Couldn't bring window to foreground.
Log: Enter SetRes: 1570x938 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotropy, max is 16. Using 1.
Localization: No localization: KillingFloor.General.Product (int)
Log: Startup time: 10.807000 seconds
Localization: No localization: KillingFloor.General.Run (int)
Log: Precaching: KFIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.003 seconds
Log: Finished precaching textures in 0.032 seconds
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Mrs_Foster
Log: URL: Adding default option team=1
Log: URL: Adding default option Name=PikaPyro
Log: Browse: Index.rom?disconnect?Class=Engine.Pawn?Character=Mrs_Foster?team=1?Name=PikaPyro
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player PikaPyro id=20b300195d48c2ccc2651885cfea1a2f
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Enter SetRes: 1680x997 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotr


Pls Help ;-; :oops:
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Re: In Game Crashes "Reports"

Postby Guardian » Wed Jun 04, 2014 12:13 am

PikaPyro--> Try this :nod:

This fix has helped several players, including myself, and may help you with this issue:

In steam settings, opt out of beta participation. Even if you're not in the beta, change it to beta, then change it back to none, then click on OK and steam will restart. After a small dl, steam will be back up & the game should work again.


The beta part is in your settings, and then the account tab. :nod:
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Re: In Game Crashes "Reports"

Postby Felix die Katze » Sat Jul 12, 2014 9:30 am

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2994 MHz with 4095MB RAM
Video: NVIDIA GeForce 8400 GS (3182)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-No_MercyIII_Rage_flamesfix-GuardsFix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-No_MercyIII_BS <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Re: In Game Crashes "Reports"

Postby Darkelfirs » Tue Jul 07, 2015 2:26 am

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3694 MHz with 4095MB RAM
Video: AMD Radeon HD 8670D (1230)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ScriptedTexture Client[0]) <- UObject::Serialize <- (ScriptedTexture KF-Castle.myLevel.ScriptedTexture293) <- TestReach <- (ScriptedTexture KF-Castle.myLevel.ScriptedTexture293) <- UStruct::SerializeBin <- (Class Engine.ObjectPool Objects[0]) <- UObject::Serialize <- (ObjectPool KF-Castle.myLevel.ObjectPool4) <- TestReach <- (ObjectPool KF-Castle.myLevel.ObjectPool4) <- UStruct::SerializeBin <- (Class Engine.LevelInfo ObjectPool[0]) <- UObject::Serialize <- (LevelInfo KF-Castle.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo KF-Castle.LevelInfo0) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level KF-Castle.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (KFPCServ KF-Castle.KFPCServ @ Function KFmod.KFPlayerController.ClientForceCollectGarbage : 0014) <- UObject::ProcessEvent <- (KFPCServ KF-Castle.KFPCServ, Function KFmod.KFPlayerController.ClientForceCollectGarbage) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor KFPCServ) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Castle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Re: In Game Crashes "Reports"

Postby Arctic_Howler » Sat Aug 01, 2015 1:45 am

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3193 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 260 (4144)

General protection fault!

History: UStruct::SerializeBin <- (Class SentryTechPerkV113.TurretLazor BM[0]) <- UObject::Serialize <- (TurretLazor KF-MiniMilitia-GuardsFix.TurretLazor) <- AActor::Serialize <- TestReach <- (TurretLazor KF-MiniMilitia-GuardsFix.TurretLazor) <- UStruct::SerializeBin <- (Class SentryTechPerkV113.TurretStationary LaserFX[0]) <- UObject::Serialize <- (TurretStationary KF-MiniMilitia-GuardsFix.TurretStationary) <- AActor::Serialize <- TestReach <- (TurretStationary KF-MiniMilitia-GuardsFix.TurretStationary) <- UStruct::SerializeBin <- (Class SentryTechPerkV113.IncendiaryPipeBombAttachment Deleted[0]) <- UObject::Serialize <- (IncendiaryPipeBombAttachment KF-MiniMilitia-GuardsFix.IncendiaryPipeBombAttachment) <- AActor::Serialize <- TestReach <- (IncendiaryPipeBombAttachment KF-MiniMilitia-GuardsFix.IncendiaryPipeBombAttachment) <- UStruct::SerializeBin <- (Class GuardiansModPerks.ToxinPipeBombAttachment Deleted[0]) <- UObject::Serialize <- (ToxinPipeBombAttachment KF-MiniMilitia-GuardsFix.ToxinPipeBombAttachment) <- AActor::Serialize <- TestReach <- (ToxinPipeBombAttachment KF-MiniMilitia-GuardsFix.ToxinPipeBombAttachment) <- UStruct::SerializeBin <- (Class ServerPerksGuardian.SRHumanPawn WeaponAttachment[0]) <- UObject::Serialize <- (SRHumanPawn KF-MiniMilitia-GuardsFix.SRHumanPawn) <- AActor::Serialize <- TestReach <- (SRHumanPawn KF-MiniMilitia-GuardsFix.SRHumanPawn) <- UStruct::SerializeBin <- (Class GuardiansModPerks.ToxinPipebombLight Deleted[0]) <- UObject::Serialize <- (ToxinPipebombLight KF-MiniMilitia-GuardsFix.ToxinPipebombLight) <- AActor::Serialize <- TestReach <- (ToxinPipebombLight KF-MiniMilitia-GuardsFix.ToxinPipebombLight) <- UStruct::SerializeBin <- (Class GuardiansModPerks.ToxinPipeBombProjectile BombLight[0]) <- UObject::Serialize <- (ToxinPipeBombProjectile KF-MiniMilitia-GuardsFix.ToxinPipeBombProjectile) <- AActor::Serialize <- TestReach <- (ToxinPipeBombProjectile KF-MiniMilitia-GuardsFix.ToxinPipeBombProjectile) <- UStruct::SerializeBin <- (Class KFmod.KFVoicePack Deleted[0]) <- UObject::Serialize <- (KFVoicePack KF-MiniMilitia-GuardsFix.KFVoicePack) <- AActor::Serialize <- TestReach <- (KFVoicePack KF-MiniMilitia-GuardsFix.KFVoicePack) <- UStruct::SerializeBin <- (Class SentryTechPerkV113.USCMSentryStationary Deleted[0]) <- UObject::Serialize <- (USCMSentryStationary KF-MiniMilitia-GuardsFix.USCMSentryStationary) <- AActor::Serialize <- TestReach <- (USCMSentryStationary KF-MiniMilitia-GuardsFix.USCMSentryStationary) <- UStruct::SerializeBin <- (Class GuardiansModPerks.ToxinPipebombLight Deleted[0]) <- UObject::Serialize <- (ToxinPipebombLight KF-MiniMilitia-GuardsFix.ToxinPipebombLight) <- AActor::Serialize <- TestReach <- (ToxinPipebombLight KF-MiniMilitia-GuardsFix.ToxinPipebombLight) <- UStruct::SerializeBin <- (Class GuardiansModPerks.ToxinPipeBombProjectile BombLight[0]) <- UObject::Serialize <- (ToxinPipeBombProjectile KF-MiniMilitia-GuardsFix.ToxinPipeBombProjectile) <- AActor::Serialize <- TestReach <- (ToxinPipeBombProjectile KF-MiniMilitia-GuardsFix.ToxinPipeBombProjectile) <- UStruct::SerializeBin <- (Class GuardiansModPerks.ToxinPipebombLight Deleted[0]) <- UObject::Serialize <- (ToxinPipebombLight KF-MiniMilitia-GuardsFix.ToxinPipebombLight) <- AActor::Serialize <- TestReach <- (ToxinPipebombLight KF-MiniMilitia-GuardsFix.ToxinPipebombLight) <- UStruct::SerializeBin <- (Class GuardiansModPerks.ToxinPipeBombProjectile BombLight[0]) <- UObject::Serialize <- (ToxinPipeBombProjectile KF-MiniMilitia-GuardsFix.ToxinPipeBombProjectile) <- AActor::Serialize <- TestReach <- (ToxinPipeBombProjectile KF-MiniMilitia-GuardsFix.ToxinPipeBombProjectile) <- UStruct::SerializeBin <- (Class SentryTechPerkV113.TurretLazor Deleted[0]) <- UObject::Serialize <- (TurretLazor KF-MiniMilitia-GuardsFix.TurretLazor) <- AActor::Serialize <- TestReach <- (TurretLazor KF-MiniMilitia-GuardsFix.TurretLazor) <- UStruct::SerializeBin <- (Class SentryTechPerkV113.TurretStationary LaserFX[0]) <- UObject::Serialize <- (TurretStationary KF-MiniMilitia-GuardsFix.TurretStationary) <- AActor::S
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