Perk and server suggestion area :)

Killing Floor :D One of the sweetest Co-op games ever made in my opinion. ;)

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Re: Perk and server suggestion area :)

Postby Tacodaninja » Thu May 09, 2013 6:21 pm

http://steamcommunity.com/sharedfiles/f ... earchtext=
yes yes add this as well :D
you should take out the svd or the m99 or b 94
the m99 or b94 might be better to get rid of to add in the L96 :D
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Re: Perk and server suggestion area :)

Postby LastHuman » Fri May 10, 2013 10:22 pm

Guardian wrote:Thanks for the suggestions :p Will have to keep this short, since it's late and I'm heading to bed. Not really sure if I'll change the SMGS. It's already pretty fast as is. I have actually boosted it's speed a few times since i made the perk. As for being strong... it's guns are no where near as strong as brutes or term's guns. The perk is just that, it is made to clean up about like the commando stock perk. However, the commando's assault rifles are stronger than the SMGS's guns. The SMGS gets a load of guns and ammo, but it needs all of them really.... :p its a fun perk to use, since it gets a lot of guns, but I don't know if i will touch its speed. I will look. If i touch it's speed, then i will more than likey have to raise other perks speeds to keep a balance... As for explosive damage resistance, don't see me adding that to the SMGS. :/ If anything is added, it might be speed, but i will have to look at that. :P

Taco--> I do have that gun :p i was going to add it when i added the other new SMGS guns, but that gun takes up a lootttt of memory... I'm guessing its the textures for the sight... but the texture file is huge... not worth it IMO 8O

Thanks for the link for the sniper rifle :p i'll have to check it out :D and may end up replacing the HK with it :D

Oh... also.. on the fall damage... I think the game uses melee for fall damage... so if a perk has resistance to melee it has resistance to fall damage.... If i get time, i'll see if i can find and center out the code for fall damage... there has to be a damage type or it i would think... but, finding it is the problem :/


Ya I hear ya about SMGs. I definitely don't want an increase in damage because then it would only be a Commando Perk without the distance. Just trying to think of something to give it a little flavor besides what it is. My fear with just focusing on increased movement is it will end up being another Ninja class that can outrun everything, although shooting slows you down significantly. I don't know hard to say, if I think of anything else I'll be sure to post it.
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Re: Perk and server suggestion area :)

Postby PrimeWire » Sat May 11, 2013 9:19 am

i understand
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Sun May 12, 2013 10:41 am

PrimeWire wrote:i understand

hahhahahhahahaha the mighty prime is a newbie on here a mare peasant :P
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Re: Perk and server suggestion area :)

Postby Guardian » Mon May 13, 2013 12:40 am

Tacodaninja wrote:
PrimeWire wrote:i understand

hahhahahhahahaha the mighty prime is a newbie on here a mare peasant :P



LOL :mrgreen:
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Wed May 15, 2013 3:40 pm

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Perk idea

Postby Flamebird6 » Mon May 20, 2013 12:24 pm

Spider perk: would use different fang-like weapons with different effects; fire fang puts zed on fire, poison fang poisons zeds like the injection syringe for sabo, etc. as for stats I'd see it being a little slower than sabo like 20% faster movement speed at level 0 and having a little higher base resistance to everything since it would be a full melee perk so like 2% resistance to everything at level 0 it would gain higher damage for its weapons as it levels of course and it would start with a fang that does normal melee damage.

Overview

Level 0 Spider
+10% damage with Spider Weapons
+20% faster movement speed
+2% resistance to everything
Spider Fang added to Inventory

Level 2 Spider
+30% damage with Spider Weapons
+30% faster movement speed
+6% resistance to everything
Spider Fire Fang added to inventory
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Tue May 21, 2013 3:07 pm

Templar class
Level 0
Res melee 10%
res acid 10%
res fire 10%
weakeness explosive 100%
armor 5% stronger
movement speed -40%
melee damage with weapon same as ninja
spawns with weaken Claymore

level 1
res melee 15%
res acid 15%
res fire 15%
weakeness explosive 95%
movement speed -35%
melle damage same as ninja
spawns with weaken claymore

this class would be like ninja but only using claymores
it would be a little faster then guardian but weaker armor by like 10% or so :D
should get Excalibur at 10 but it be a stronger on then guardian
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Re: Perk idea

Postby Tacodaninja » Tue May 21, 2013 3:11 pm

Flamebird6 wrote:Spider perk: would use different fang-like weapons with different effects; fire fang puts zed on fire, poison fang poisons zeds like the injection syringe for sabo, etc. as for stats I'd see it being a little slower than sabo like 20% faster movement speed at level 0 and having a little higher base resistance to everything since it would be a full melee perk so like 2% resistance to everything at level 0 it would gain higher damage for its weapons as it levels of course and it would start with a fang that does normal melee damage.

Overview

Level 0 Spider
+10% damage with Spider Weapons
+20% faster movement speed
+2% resistance to everything
Spider Fang added to Inventory

Level 2 Spider
+30% damage with Spider Weapons
+30% faster movement speed
+6% resistance to everything
Spider Fire Fang added to inventory

i do like this perk idea the idea of status effects remind me of pokemon which is cool :D
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Re: Perk and server suggestion area :)

Postby RedDynasty[PT] » Sun May 26, 2013 12:14 pm

Hey guys RedDynasty here,thought i drop by and share my suggestion.

Perk name: Sorcerer

About: Can cast a variety of spells to inflict diferent types of damage and to assist the team. Spells like fire balls, ice bombs, defence buffs, summoning spells, etc... Hes highly vunrable to melee damage, slightly faster, but has weaker healing power( from the syringe, since he can heal with his spells).

Stats:

Level 0 Sorcerer
+10% damage with Sorcerer weapons
+70% extra damage from melee damage
+4% less damage from everything
+5% faster movement speed
+10% discount on Sorcerer weapons
+30% more weaker armor
+50% less potent health syringes
Starts with Thunder spell( i was thinking this would be a weaker version of the Z.E.D)
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Re: Perk and server suggestion area :)

Postby Ninjagoat1707 » Sun May 26, 2013 1:00 pm

Beserker
Suggest weapon: Buzzsaw Bow
Default Weapon(DLC)
It's a berserker weapon, I think it should be added to the perk. The weapon is ranged, but it could be the last weapon you get as beserker to balance it out with the other weapons that berserker gets.
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Sun May 26, 2013 1:51 pm

RedDynasty[PT] wrote:Hey guys RedDynasty here,thought i drop by and share my suggestion.

Perk name: Sorcerer

About: Can cast a variety of spells to inflict diferent types of damage and to assist the team. Spells like fire balls, ice bombs, defence buffs, summoning spells, etc... Hes highly vunrable to melee damage, slightly faster, but has weaker healing power( from the syringe, since he can heal with his spells).

Stats:

Level 0 Sorcerer
+10% damage with Sorcerer weapons
+70% extra damage from melee damage
+4% less damage from everything
+5% faster movement speed
+10% discount on Sorcerer weapons
+30% more weaker armor
+50% less potent health syringes
Starts with Thunder spell( i was thinking this would be a weaker version of the Z.E.D)

lmao i was just about to post something like this XD but yours sounds cooler and more well thought out XD
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Sun May 26, 2013 1:52 pm

Ninjagoat1707 wrote:Beserker
Suggest weapon: Buzzsaw Bow
Default Weapon(DLC)
It's a berserker weapon, I think it should be added to the perk. The weapon is ranged, but it could be the last weapon you get as beserker to balance it out with the other weapons that berserker gets.

its is a zerker weapon for the game but he doesnt want it because it would be over powerd for a strong melee to have ranged weapons :p
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Re: Perk and server suggestion area :)

Postby Guardian » Mon May 27, 2013 12:12 am

^^^^^^^

What Taco just said :mrgreen:

I did not agree at all with TWI adding a ranged weapon to a melee class... Especially the buzz saw... Throwing knifes or something with little impact or speed... but a saw that can take multiple zeds out... and has high damage... that i disagree with... I may add the stock golden katana to the zerker for lvl 10 maybe... i haven't looked at the gold weapons to see what gold weapons there is :p
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Re: Perk and server suggestion area :)

Postby Guardian » Mon May 27, 2013 12:13 am

RedDynasty[PT] wrote:Hey guys RedDynasty here,thought i drop by and share my suggestion.

Perk name: Sorcerer

About: Can cast a variety of spells to inflict diferent types of damage and to assist the team. Spells like fire balls, ice bombs, defence buffs, summoning spells, etc... Hes highly vunrable to melee damage, slightly faster, but has weaker healing power( from the syringe, since he can heal with his spells).

Stats:

Level 0 Sorcerer
+10% damage with Sorcerer weapons
+70% extra damage from melee damage
+4% less damage from everything
+5% faster movement speed
+10% discount on Sorcerer weapons
+30% more weaker armor
+50% less potent health syringes
Starts with Thunder spell( i was thinking this would be a weaker version of the Z.E.D)




Sounds like a fun perk :mrgreen: That one would take a while :p
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