Moderator: Guardians Knights
Guardian wrote:Thanks for the suggestions Will have to keep this short, since it's late and I'm heading to bed. Not really sure if I'll change the SMGS. It's already pretty fast as is. I have actually boosted it's speed a few times since i made the perk. As for being strong... it's guns are no where near as strong as brutes or term's guns. The perk is just that, it is made to clean up about like the commando stock perk. However, the commando's assault rifles are stronger than the SMGS's guns. The SMGS gets a load of guns and ammo, but it needs all of them really.... its a fun perk to use, since it gets a lot of guns, but I don't know if i will touch its speed. I will look. If i touch it's speed, then i will more than likey have to raise other perks speeds to keep a balance... As for explosive damage resistance, don't see me adding that to the SMGS. :/ If anything is added, it might be speed, but i will have to look at that.
Taco--> I do have that gun i was going to add it when i added the other new SMGS guns, but that gun takes up a lootttt of memory... I'm guessing its the textures for the sight... but the texture file is huge... not worth it IMO
Thanks for the link for the sniper rifle i'll have to check it out and may end up replacing the HK with it
Oh... also.. on the fall damage... I think the game uses melee for fall damage... so if a perk has resistance to melee it has resistance to fall damage.... If i get time, i'll see if i can find and center out the code for fall damage... there has to be a damage type or it i would think... but, finding it is the problem :/
PrimeWire wrote:i understand
Tacodaninja wrote:PrimeWire wrote:i understand
hahhahahhahahaha the mighty prime is a newbie on here a mare peasant
Flamebird6 wrote:Spider perk: would use different fang-like weapons with different effects; fire fang puts zed on fire, poison fang poisons zeds like the injection syringe for sabo, etc. as for stats I'd see it being a little slower than sabo like 20% faster movement speed at level 0 and having a little higher base resistance to everything since it would be a full melee perk so like 2% resistance to everything at level 0 it would gain higher damage for its weapons as it levels of course and it would start with a fang that does normal melee damage.
Overview
Level 0 Spider
+10% damage with Spider Weapons
+20% faster movement speed
+2% resistance to everything
Spider Fang added to Inventory
Level 2 Spider
+30% damage with Spider Weapons
+30% faster movement speed
+6% resistance to everything
Spider Fire Fang added to inventory
RedDynasty[PT] wrote:Hey guys RedDynasty here,thought i drop by and share my suggestion.
Perk name: Sorcerer
About: Can cast a variety of spells to inflict diferent types of damage and to assist the team. Spells like fire balls, ice bombs, defence buffs, summoning spells, etc... Hes highly vunrable to melee damage, slightly faster, but has weaker healing power( from the syringe, since he can heal with his spells).
Stats:
Level 0 Sorcerer
+10% damage with Sorcerer weapons
+70% extra damage from melee damage
+4% less damage from everything
+5% faster movement speed
+10% discount on Sorcerer weapons
+30% more weaker armor
+50% less potent health syringes
Starts with Thunder spell( i was thinking this would be a weaker version of the Z.E.D)
Ninjagoat1707 wrote:Beserker
Suggest weapon: Buzzsaw Bow
Default Weapon(DLC)
It's a berserker weapon, I think it should be added to the perk. The weapon is ranged, but it could be the last weapon you get as beserker to balance it out with the other weapons that berserker gets.
RedDynasty[PT] wrote:Hey guys RedDynasty here,thought i drop by and share my suggestion.
Perk name: Sorcerer
About: Can cast a variety of spells to inflict diferent types of damage and to assist the team. Spells like fire balls, ice bombs, defence buffs, summoning spells, etc... Hes highly vunrable to melee damage, slightly faster, but has weaker healing power( from the syringe, since he can heal with his spells).
Stats:
Level 0 Sorcerer
+10% damage with Sorcerer weapons
+70% extra damage from melee damage
+4% less damage from everything
+5% faster movement speed
+10% discount on Sorcerer weapons
+30% more weaker armor
+50% less potent health syringes
Starts with Thunder spell( i was thinking this would be a weaker version of the Z.E.D)
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