Moderator: Guardians Knights
Hatty Hattington wrote:Perk: Cinder
Suggestion: Similar to the m32/LAW on toxin: the addition of a launcher to cinder. If possible, a really unique addition would be to add in a launcher (LAW/Flash maybe?) that shoots a dense concentration of cinder projectiles, like toxin has. It doesn't have to be explosive, just the regular cinder projectile...give it some high damage and good penetration, and it would be a fun weapon to shred some groups of zeds with Could replace a weapon with this, I know that cinder already gets a buttload of weapons.
Hatty Hattington wrote:Perk suggestion: Terminator
Balance suggestions: Termy is pretty imbalanced at the moment in relation to the other perks, moreso now that the damage bonus has been fixed across all perks. It's got the second highest damage bonus of any bullet perk, bottomless clip sizes, and it's nigh unkillable to anything, even bloat acid, which it's supposed to be weak to. so i suggest the following:
1) Make termy a 60m perk.
It's needed this for a long time now. It easily outclasses both cinder and HST in damage output and survivability for a small disadvantage of -20% movespeed compared to them...its the most powerful perk on the server damage-wise (at all ranges, both close and far), it's the most survivable perk on the entire server thanks to it's armor and melee resist... it should be 60m.
2) Increase its weakness to bloat acid up to a scaling of 600% -> 500% (same as sonic blaze). Or more, if you prefer.
Much like how sonic blaze would be the most powerful melee perk on the server if it was more survivable towards bloats, termy needs an actual weakness. 250% bloat weakness that scales to 200% weakness at level 10 means nothing. their 90% better armor barely gets scratched by bloat acid...and if it does, it'll just be welded back up in a heartbeat. When you deal 300% damage with an endless clip using the strongest base weapons in the game, you need a weakness of some sort.
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