Moderator: Guardians Knights
Tacodaninja wrote:alright lol and for shot gun the scatter gun is kinda weak so i think maybe have that as starting weapon
LastHuman wrote:SMG Perk Suggestions:
Instead of making SMGs damage better and having them just end up being a better Heavy Gunner type Perk my idea is to make them more agile and specifically a Husk/Boomer hunter.
Add 10% more total movement speed throughout lvl 1-10. (1% more per level)
Add 40-70% Explosive damage immunity. (not sure how much)
Add 10% more total recoil mitigation of SMGs through lvl 1-10.
Don't know if this is possible...Add 50% fall damage immunity.
The idea is that the SMG will be a scout type Perk that goes and hunts far off Husks spamming missiles. Also the Perk will hunt Boomers. Another idea is that the SMG will be able to kite the Exterminator while everyone else targets it.
My opinion is this will further differentiate the SMG Perk from just being a spray and pray Perk type like the Termy and Heavy Gunner.
Guardian wrote:Thanks for the suggestions Will have to keep this short, since it's late and I'm heading to bed. Not really sure if I'll change the SMGS. It's already pretty fast as is. I have actually boosted it's speed a few times since i made the perk. As for being strong... it's guns are no where near as strong as brutes or term's guns. The perk is just that, it is made to clean up about like the commando stock perk. However, the commando's assault rifles are stronger than the SMGS's guns. The SMGS gets a load of guns and ammo, but it needs all of them really.... its a fun perk to use, since it gets a lot of guns, but I don't know if i will touch its speed. I will look. If i touch it's speed, then i will more than likey have to raise other perks speeds to keep a balance... As for explosive damage resistance, don't see me adding that to the SMGS. :/ If anything is added, it might be speed, but i will have to look at that.
Taco--> I do have that gun i was going to add it when i added the other new SMGS guns, but that gun takes up a lootttt of memory... I'm guessing its the textures for the sight... but the texture file is huge... not worth it IMO
Thanks for the link for the sniper rifle i'll have to check it out and may end up replacing the HK with it
Oh... also.. on the fall damage... I think the game uses melee for fall damage... so if a perk has resistance to melee it has resistance to fall damage.... If i get time, i'll see if i can find and center out the code for fall damage... there has to be a damage type or it i would think... but, finding it is the problem :/
Users browsing this forum: ClaudeBot [Bot] and 0 guests