Perk and server suggestion area :)

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Perk and server suggestion area :)

Postby Guardian » Fri Nov 30, 2012 1:37 am

Figured this would be one of the better ways of keeping track of suggestions on the perks I have made. Like if you would like to see a certain gun added etc. etc...

I cannot promise that a suggestion or idea that is made, will make it to the perk, I will do my best to work it in, but, I try to keep my perks balanced and not over powering. As for weapons, if I feel the weapon that is suggested fits the perk, it will be added :nod: So, with that being said, I'll make an example below, on how to make a suggestion :mrgreen:

Lets say you have a weapon that you would like to see added to the SMG specialist :p Do the following, to keep it organized. :)

SMGS
Suggest weapon: UZI
Then below the weapon, list the URL the weapon is located at. Please note, i will not add stolen weapons from other servers. The weapon must be from the author of the weapon, or from the TWI forums. I respect modders work, because I can understand the hours they put into something, and like myself, i would not want others to steal my stuff without permission or given rights to use it. :nod:

So after the link, you can give a reason why you feel the weapon should be added :) And that will do, unless you have pics or video that you would like to attach to the post :)

Next, is perk attribute suggestions :p
Follow the same layout, however, of coarse there won't be a link, unless you would like to link to the idea of the perk attribute.

Brute Gunner
Suggestion: Faster movement increase (which isn't going to happen :p so that suggestion is already out)
Reason for suggestion of perk attribute. :)


Suggestion for perk ideas is more than welcome, but i would rather those be posted in a new thread, for the idea of the perk ;) I currently have 5 to 6 more I've either already started on, or have already made plans of making :mrgreen: Just need time to do them :paranoid:


So, feel free to add your suggestions here. It will help me have an area to keep track of them... :mrgreen:

Happy Zed fragging :ninja:
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Re: Perk and server suggestion area :)

Postby Valentine » Sat Dec 01, 2012 12:59 am

SMGS: Faster movement speed
Sniper:
-spawn with cz75 (replacement for the standard 9mm)
-spawn with SVD-C at level 6.
-M99AMR damage boost
-B-94 Damage Boost
-reduce price on ammo for the thompson G-2 pistol.
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Re: Perk and server suggestion area :)

Postby Valentine » Sat Dec 01, 2012 8:37 pm

SMGS: Mkb42 and the tommy gun (the default one)
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Re: Perk and server suggestion area :)

Postby Guardian » Sun Dec 02, 2012 9:19 pm

Valentine wrote:SMGS: Mkb42 and the tommy gun (the default one)



Mkb42 I would consider an assault rifle, like the AK47. :) There are already two Thompson's included in the perk :p Is the default one a lot different from the two included ones?
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Re: Perk and server suggestion area :)

Postby Guardian » Sun Dec 02, 2012 9:54 pm

Valentine wrote:SMGS: Faster movement speed
Sniper:
-spawn with cz75 (replacement for the standard 9mm)
-spawn with SVD-C at level 6.
-M99AMR damage boost
-B-94 Damage Boost
-reduce price on ammo for the thompson G-2 pistol.



Changed SMGS movement speed to match sniper. :p Which is an extra 1% per lvl to what it was :mrgreen:

CZ75 is to powerful of a pistol to start with :p
Will look further on the SVD-C as a starting weapon at later perk lvls :nod:
M99AMR current damage per bullet is 770 8O
B-94 current damage per bullet is 500 8O
compare those to the SVDc which is 120 :p

G-2 ammo, working on it, did some changes, we'll see what it does :p
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Re: Perk and server suggestion area :)

Postby Valentine » Sun Dec 09, 2012 3:18 am

Recoil on the aug & sr-25 sniper

Kriss Super V: Custom sounds (currently using the mp7m sounds)
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Re: Perk and server suggestion area :)

Postby Snhr » Sat Mar 30, 2013 6:59 pm

Saboteur
Suggestion: Sab should be completely immune to boomer attacks. If any perk could be it should be sab, making it able to run up to boomers and deal with them easily. It wouldn't be overpowered because you would still need the help of your teammates to clear the zeds away before you even think about getting close. If it's not possible to make them completely immune then add a weapon that only works on boomers and sets them off immediately so they are not a threat. It could also be used to level sab if you make the kills that the explosion cause count for the sab that set it off.

If you don't want to make a weapon for that, then it would be interesting to have the lethal syringe set off boomers immediately. Making the weapon more useful and this would make sab a more popular choice.
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Re: Perk and server suggestion area :)

Postby Guardian » Sun Mar 31, 2013 3:36 am

Snhr wrote:Saboteur
Suggestion: Sab should be completely immune to boomer attacks. If any perk could be it should be sab, making it able to run up to boomers and deal with them easily. It wouldn't be overpowered because you would still need the help of your teammates to clear the zeds away before you even think about getting close. If it's not possible to make them completely immune then add a weapon that only works on boomers and sets them off immediately so they are not a threat. It could also be used to level sab if you make the kills that the explosion cause count for the sab that set it off.

If you don't want to make a weapon for that, then it would be interesting to have the lethal syringe set off boomers immediately. Making the weapon more useful and this would make sab a more popular choice.



Agreed, and updated the Sab to be immune to the Boomer and Berry's :nod: As for full immune, I don't know if that's possible with law rocket damage, but I guess we will find out now since I added law rocket to the resistance damage for Sab. :mrgreen: As for getting credit for the kills of the boomer, that isn't possible. Zeds have their own damage they deal, so that would not be possible. Thank you for the suggestions :mrgreen:
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Re: Perk and server suggestion area :)

Postby Arctic_Howler » Tue Apr 02, 2013 9:22 pm

LRE Support
Suggestion: Use a different system for their movement speed...I know that it may be a challenge to code it, but it would be nice to see them coded to only be super slow when they are actually using majority/full carry weight, I can understand having them somewhat slow no matter what but it would be nice if they weren't always "gonna die no matter what" slow. I'm perk level 4 in it and it's just barely faster then a lvl 2 terminator if that at all(feel wise might be faster then that or slower, don't use terminator enough to identify) I know that the base coding for kf does have a slower movement speed as you come closer to your max carry weight but thought maybe if you could find a means to add onto that for specific perks to give the LRE Support a chance to actually fight without having to use a different perk just to move around, as it stands it's like a glass cannon with the speed of a slug...even the guardian and terminator have better resistances to balance out their speed...and let's face it, the only hold out map you can use LRE Support as a perk without changing out is No-Mercy, and that map is too overly used as it stands...we need more hold out maps as is...

It says perk AND server suggestion area so I'll add this here too...The Mini-Militia map needs a stronger door, it's like the only hold out map that is somewhat reasonable since it has no ammo spawns or anything, but the door can't hold up against anything sizable...especially since you added the boomers which blow it up the second they get in the field...
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Thu Apr 18, 2013 11:39 pm

ok i have a goood perk idea :D
perk name you can decide me and durbs was just throwing out ideas :P
Field surgeon
Has healing weapons like medic but also has welder to weld armor
it could be a like slower then medic but a little stronger
have to heal/weld/damage :O you should pick like two of these for it
it be like your version of a medic so its not to underpowerd :D
i would like to know what you thoughts on this is :D
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Fri Apr 19, 2013 8:20 pm

I got me a new perk idea :D
Dual swords man
like dual gunner but uses dual swords
like two katanas
two knifes
and any other swords or melee weapons you would like to use :D it could be weak or slow its up to you but it would be cool :D
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Re: Perk and server suggestion area :)

Postby Guardian » Sat Apr 20, 2013 1:59 am

Like both of the perk suggestions :mrgreen: The Battle Medic, i have been asked to make one of those ever since I started modding perks :p As for the dual melee. I have thought about that. I need to check and see how the dual guns work. If i can mirror the weapons and just reverse the swing, that would work. I'll have to give that a look :mrgreen: Thanks for the perk suggestions :nod: :mrgreen:
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Sat Apr 20, 2013 2:53 pm

lol thank you for looking at my perks there will be more to come :D
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Sat Apr 20, 2013 2:58 pm

Alright new one
arsonist
like the fire bug perk but faster with a bit higher damage but weaker to every thing even fire
you can use like starter weapon as molotaves or however its spelled

Weapons:
http://killingfloor.ru/forum/index.php? ... -pb-betta/
http://killing-floor.ru/weapons/110-oru ... otova.html
add a fire axe that does fire damage like a ninja poison katana
Last edited by Tacodaninja on Fri Apr 26, 2013 12:56 am, edited 2 times in total.
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Re: Perk and server suggestion area :)

Postby Tacodaninja » Sat Apr 20, 2013 4:48 pm

Indian perk
it uses bows knifes and axes
its fast but really weak sense it uses no armor
can use traps as wells
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